^a${value} Second(s) Recharge | 10
|
${value} Energy Cost | 63.21 65.982 67.83 70.602 72.45 75.222 77.07 79.842 81.69 84.462 86.31
|
${value} Second Duration | 6
|
${value} Burn Damage over ${duration} Second(s) | min: [7.0, 9.0, 11.0, 14.0, 16.0, 18.0, 20.0, 22.0, 25.0, 27.0, 29.0] Burn Damage over min: 1.0 Second(s)
|
${value} Reduced Damage for ${duration} Second(s) | min: [8.0, 14.0, 20.0, 26.0, 32.0, 38.0, 44.0, 50.0, 58.0, 62.0, 70.0] Reduced Damage for min: 1.0 Second(s)
|
${value} Reduced Resistances for ${duration} Second(s) | min: [6.0, 7.0, 8.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 18.0] Reduced Resistances for min: 1.0 Second(s)
|
${value}m between each target | 4
|
+${value}% Health Regeneration | -25 -30 -35 -40 -45 -50 -55 -60 -65 -70 -75
|
MaxLevel | 7
|
Spreads every ${value} Second(s) | 0.15
|
Spreads to up to ${value} targets at a time | 4
|
Spreads to up to ${value} targets total | 99
|
UltimateLevel | 11
|